VJ · SHADER ARTIST · SOUND DESIGNER
I'm a creative technologist specializing in live visuals, shader programming, and audio-visual synthesis. As a VJ, I perform live visuals using VDMX software, creating immersive experiences that blend music and visual art.
My work explores the intersection of code, mathematics, and art through real-time generative systems. I create integrated audio-visual pieces that combine modular synthesis with custom GLSL shaders and procedural graphics.
Currently transitioning into full-time creative work, focusing on pushing the boundaries of real-time visual programming and exploring new territories in generative art.
Real-time visual performances using VDMX, creating dynamic visuals synchronized with live music. Specializing in Americana and experimental music contexts.
VDMX · GLSL · Live Performance
Extensive library of custom GLSL shaders exploring domain warping, KIFS (Kaleidoscopic Iterated Function Systems), particle systems, and mathematical visualizations inspired by contemporary generative artists.
KodeLife · GLSL · Procedural Generation
Integrated pieces combining modular synthesis with real-time visuals. Sound design drives visual parameters, creating cohesive multisensory experiences.
Modular Synths · GLSL · Max/MSP
Shader recreations inspired by visual artists including Darien Brito, Lake Heckaman, Andreas Nicolas Fischer, and classical painters like Pollock and Rothko, translated into real-time generative systems.
GLSL · Algorithmic Art · Creative Coding
Custom applications built with TouchDesigner, OpenFrameworks, and Metal for real-time video effects, domain warping, and experimental visual synthesis techniques.
TouchDesigner · OpenFrameworks · Metal · C++
Visual implementations of complex algorithms including Wave Function Collapse, ant colony optimization, particle swarm optimization, and metaheuristic systems rendered in real-time shaders.
GLSL · Algorithms · Mathematical Art